Fix for the BadMatch error (bug #4945)
Wino Rojo
winorojo at hotmail.com
Tue May 30 13:15:12 CDT 2006
This patch fixes bug 4945
ChangeLog:
- We require a visual with 24 bits depth and 8 bits alpha (instead of 16
bits depth and no alpha)
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-------------- next part --------------
? patch.txt
Index: opengl.c
===================================================================
RCS file: /home/wine/wine/dlls/x11drv/opengl.c,v
retrieving revision 1.28
diff -u -r1.28 opengl.c
--- opengl.c 23 May 2006 12:49:02 -0000 1.28
+++ opengl.c 30 May 2006 18:01:18 -0000
@@ -554,24 +554,33 @@
{
XVisualInfo *visual = NULL;
/* In order to support OpenGL or D3D, we require a double-buffered
visual and stencil buffer support, */
- int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, None};
+ int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8,
GLX_ALPHA_SIZE, 8, GLX_DOUBLEBUFFER, None};
if (!has_opengl()) return NULL;
wine_tsx11_lock();
visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf);
wine_tsx11_unlock();
if (visual == NULL) {
- /* fallback to no stencil */
- int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER,
None};
- WARN("Failed to get a visual with at least 8 bits of stencil\n");
+ /* fallback to 16 bits depth, no alpha */
+ int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, None};
+ WARN("Failed to get a visual with at least 24 bits depth\n");
wine_tsx11_lock();
visual = pglXChooseVisual(display, DefaultScreen(display),
dblBuf2);
wine_tsx11_unlock();
if (visual == NULL) {
- /* This should only happen if we cannot find a match with a
depth size 16 */
- FIXME("Failed to find a suitable visual\n");
- return visual;
+ /* fallback to no stencil */
+ int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER,
None};
+ WARN("Failed to get a visual with at least 8 bits of
stencil\n");
+
+ wine_tsx11_lock();
+ visual = pglXChooseVisual(display, DefaultScreen(display),
dblBuf2);
+ wine_tsx11_unlock();
+ if (visual == NULL) {
+ /* This should only happen if we cannot find a match with a
depth size 16 */
+ FIXME("Failed to find a suitable visual\n");
+ return visual;
+ }
}
}
TRACE("Visual ID %lx Chosen\n",visual->visualid);
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