WineD3D: glReadPixels corrections

Stefan Dösinger stefan at codeweavers.com
Fri Nov 3 12:12:27 CST 2006


The first to params to glReadPixels are the x and y offset to read from, not 
some texture params
-------------- next part --------------
From 46c85fa3ecb55876cd09545a7a33307caf4955ba Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 3 Nov 2006 19:09:30 +0100
Subject: [PATCH] WineD3D: Correct params for glReadPixels
---
 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0b5f3b8..625c3dc 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6448,8 +6448,8 @@ static HRESULT  WINAPI  IWineD3DDeviceIm
             FIXME("Reading of depthstencil not yet supported\n");
         }
 
-        glReadPixels(surfaceGlDescription->target,
-                    surfaceGlDescription->level,
+        glReadPixels(0,
+                    0,
                     surfaceWidth,
                     surfaceHeight,
                     surfaceGlDescription->glFormat,
-- 
1.4.1.1



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