WineD3D: Fix a comment

Stefan Dösinger stefandoesinger at gmx.at
Sun Nov 12 05:08:42 CST 2006


If a vertex shader is used we do not convert anything, not if a vertex buffer 
is bound
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From 0ee206388673c7cce4a8cc04d4cc54f58d40f424 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Thu, 9 Nov 2006 14:39:32 +0100
Subject: [PATCH] Fix a comment
---
 dlls/wined3d/vertexbuffer.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index aeccdab..820309f 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -184,7 +184,7 @@ inline BOOL WINAPI IWineD3DVertexBufferI
      * -> New semantics that have to be converted appear
      * -> The position of semantics that have to be converted changes
      * -> The stride of the vertex changed AND there is stuff that needs conversion
-     * -> (If a vertex buffer is bound and in use assume that nothing that needs conversion is there)
+     * -> (If a vertex shader is bound and in use assume that nothing that needs conversion is there)
      *
      * Return values:
      *  TRUE: Reload is needed
-- 
1.4.1.1



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