wined3d/BltFast
Christopher GAUTIER
krys at via.ecp.fr
Fri Oct 6 02:54:01 CDT 2006
On Thu, Oct 05, 2006, Christopher GAUTIER wrote:
> It was due to GL_REGISTER_COMBINERS_NV being glEnabled() before entering
> IWineD3DSurfaceImpl_BltOverride. I believe it should be glDisabled()
> temporarily while blitting.
I'm resending the patch, to fix a "might-not-be-initialized"
warning, and reduce the number of GL calls.
Changelog:
* dlls/wined3d/surface.c:
wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in
IWineD3DSurfaceImpl_BltOverride
--
krys
-------------- next part --------------
Index: dlls/wined3d/surface.c
===================================================================
RCS file: /home/wine/wine/dlls/wined3d/surface.c,v
retrieving revision 1.117
diff -u -r1.117 surface.c
--- dlls/wined3d/surface.c 2 Oct 2006 20:06:24 -0000 1.117
+++ dlls/wined3d/surface.c 6 Oct 2006 07:40:27 -0000
@@ -2377,9 +2377,10 @@
DWORD oldCKey;
DDCOLORKEY oldBltCKey = {0,0};
GLint oldLight, oldFog, oldDepth, oldBlend, oldCull, oldAlpha;
+ GLint oldStencil;
+ GLboolean oldNVRegisterCombiners = GL_FALSE;
GLint alphafunc;
GLclampf alpharef;
- GLint oldStencil;
RECT SourceRectangle;
GLint oldDraw;
@@ -2441,6 +2442,10 @@
oldAlpha = glIsEnabled(GL_ALPHA_TEST);
oldStencil = glIsEnabled(GL_STENCIL_TEST);
+ if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
+ oldNVRegisterCombiners = glIsEnabled(GL_REGISTER_COMBINERS_NV);
+ }
+
glGetIntegerv(GL_ALPHA_TEST_FUNC, &alphafunc);
checkGLcall("glGetFloatv GL_ALPHA_TEST_FUNC");
glGetFloatv(GL_ALPHA_TEST_REF, &alpharef);
@@ -2477,6 +2482,10 @@
checkGLcall("glDisable GL_CULL_FACE");
glDisable(GL_STENCIL_TEST);
checkGLcall("glDisable GL_STENCIL_TEST");
+ if (oldNVRegisterCombiners == GL_TRUE) {
+ glDisable(GL_REGISTER_COMBINERS_NV);
+ checkGLcall("glDisable GL_REGISTER_COMBINERS_NV");
+ }
/* Ok, we need 2d textures, but not 1D or 3D */
glDisable(GL_TEXTURE_1D);
@@ -2580,6 +2589,10 @@
glEnable(GL_ALPHA_TEST);
checkGLcall("glEnable GL_ALPHA_TEST");
}
+ if (oldNVRegisterCombiners == GL_TRUE) {
+ glEnable(GL_REGISTER_COMBINERS_NV);
+ checkGLcall("glEnable GL_REGISTER_COMBINERS_NV");
+ }
glAlphaFunc(alphafunc, alpharef);
checkGLcall("glAlphaFunc\n");
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