d3d8: Win64 printf format warning fixes

H. Verbeet hverbeet at gmail.com
Tue Oct 10 12:23:08 CDT 2006


-------------- next part --------------
---

 dlls/d3d8/Makefile.in     |    1 -
 dlls/d3d8/basetexture.c   |    4 ++--
 dlls/d3d8/cubetexture.c   |    4 ++--
 dlls/d3d8/d3d8_main.c     |    2 +-
 dlls/d3d8/device.c        |   38 +++++++++++++++++++-------------------
 dlls/d3d8/directx.c       |    4 ++--
 dlls/d3d8/indexbuffer.c   |    4 ++--
 dlls/d3d8/pixelshader.c   |    4 ++--
 dlls/d3d8/resource.c      |    4 ++--
 dlls/d3d8/stateblock.c    |    4 ++--
 dlls/d3d8/surface.c       |    6 +++---
 dlls/d3d8/swapchain.c     |    4 ++--
 dlls/d3d8/texture.c       |    4 ++--
 dlls/d3d8/vertexbuffer.c  |    4 ++--
 dlls/d3d8/vertexshader.c  |    4 ++--
 dlls/d3d8/volume.c        |    6 +++---
 dlls/d3d8/volumetexture.c |    6 +++---
 17 files changed, 51 insertions(+), 52 deletions(-)

diff --git a/dlls/d3d8/Makefile.in b/dlls/d3d8/Makefile.in
index 51419a4..87f4812 100644
--- a/dlls/d3d8/Makefile.in
+++ b/dlls/d3d8/Makefile.in
@@ -6,7 +6,6 @@ MODULE    = d3d8.dll
 IMPORTLIB = libd3d8.$(IMPLIBEXT)
 IMPORTS   = wined3d user32 gdi32 advapi32 kernel32
 EXTRALIBS = -ldxguid -luuid
-EXTRADEFS = -DWINE_NO_LONG_AS_INT
 
 C_SRCS = \
 	basetexture.c \
diff --git a/dlls/d3d8/basetexture.c b/dlls/d3d8/basetexture.c
index 3a07f9a..122c22d 100644
--- a/dlls/d3d8/basetexture.c
+++ b/dlls/d3d8/basetexture.c
@@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DBaseTexture
     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DBaseTexture
     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 138202c..dffc08e 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DCubeTexture
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DCubeTexture
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index 9e3c48b..4abd940 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -50,7 +50,7 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT 
 /* At process attach */
 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
 {
-    TRACE("fdwReason=%ld\n", fdwReason);
+    TRACE("fdwReason=%d\n", fdwReason);
     if (fdwReason == DLL_PROCESS_ATTACH)
         DisableThreadLibraryCalls(hInstDLL);
 
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 5adc2db..1467830 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -82,7 +82,7 @@ static ULONG WINAPI IDirect3DDevice8Impl
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -91,7 +91,7 @@ static ULONG WINAPI IDirect3DDevice8Impl
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
@@ -121,7 +121,7 @@ static UINT WINAPI  IDirect3DDevice8Impl
 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
 
-    TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes);
+    TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
 }
 
@@ -324,7 +324,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hrc = D3D_OK;
 
-    TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
+    TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
 
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
@@ -401,7 +401,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr = D3D_OK;
 
-    TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
+    TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
 
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
@@ -505,13 +505,13 @@ static HRESULT WINAPI IDirect3DDevice8Im
     IDirect3DDevice8Impl  *This = (IDirect3DDevice8Impl *)iface;
     TRACE("(%p) Relay\n", This);
     if(MultisampleQuality < 0) { 
-        FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
+        FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
         /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
         MultisampleQuality=0;
     }
 
     if(MultisampleQuality > 0){
-        FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
+        FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
         /*
         MultisampleQuality
         [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
@@ -902,7 +902,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
         IWineD3DBaseTexture_Release(retTexture);
     } else {
-        FIXME("Call to get texture  (%ld) failed (%p)\n", Stage, retTexture);
+        FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
         *ppTexture = NULL;
     }
 
@@ -911,7 +911,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
 
 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
-    TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
+    TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
 
     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
                                      pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
@@ -1119,7 +1119,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
             *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
         }
     }
-    TRACE("(%p) : returning %p (handle %#lx)\n", This, object, *ppShader);
+    TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
 
     return hrc;
 }
@@ -1130,7 +1130,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
 
     TRACE("(%p) : Relay\n", This);
     if (VS_HIGHESTFIXEDFXF >= pShader) {
-        TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
+        TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
         IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
 
 	/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
@@ -1145,7 +1145,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
             hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
         }
     }
-    TRACE("(%p) : returning hr(%lu)\n", This, hrc);
+    TRACE("(%p) : returning hr(%u)\n", This, hrc);
 
     return hrc;
 }
@@ -1171,9 +1171,9 @@ static HRESULT WINAPI IDirect3DDevice8Im
             hrc = D3DERR_INVALIDCALL;
         }
     } else {
-        WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
+        WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
     }
-    TRACE("(%p) : returning %#lx\n", This, *ppShader);
+    TRACE("(%p) : returning %#x\n", This, *ppShader);
 
     return hrc;
 }
@@ -1181,7 +1181,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
 
-    TRACE("(%p) : pShader %#lx\n", This, pShader);
+    TRACE("(%p) : pShader %#x\n", This, pShader);
 
     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
         ERR("(%p) : Trying to delete an invalid handle\n", This);
@@ -1297,7 +1297,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
 
     }
 
-    TRACE("(%p) : returning %p (handle %#lx)\n", This, object, *ppShader);
+    TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
     return hrc;
 }
 
@@ -1305,7 +1305,7 @@ static HRESULT WINAPI IDirect3DDevice8Im
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     IDirect3DPixelShader8Impl *shader = NULL;
 
-    TRACE("(%p) : pShader %#lx\n", This, pShader);
+    TRACE("(%p) : pShader %#x\n", This, pShader);
 
     if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
         shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
@@ -1338,14 +1338,14 @@ static HRESULT WINAPI IDirect3DDevice8Im
         *ppShader = (DWORD)NULL;
     }
 
-    TRACE("(%p) : returning %#lx\n", This, *ppShader);
+    TRACE("(%p) : returning %#x\n", This, *ppShader);
     return hrc;
 }
 
 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
 
-    TRACE("(%p) : pShader %#lx\n", This, pShader);
+    TRACE("(%p) : pShader %#x\n", This, pShader);
 
     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
         ERR("(%p) : Trying to delete an invalid handle\n", This);
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index c5e7094..42ae40d 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -58,7 +58,7 @@ static ULONG WINAPI IDirect3D8Impl_AddRe
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -67,7 +67,7 @@ static ULONG WINAPI IDirect3D8Impl_Relea
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         TRACE("Releasing wined3d %p\n", This->WineD3D);
diff --git a/dlls/d3d8/indexbuffer.c b/dlls/d3d8/indexbuffer.c
index 819b210..8f0ec74 100644
--- a/dlls/d3d8/indexbuffer.c
+++ b/dlls/d3d8/indexbuffer.c
@@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DIndexBuffer
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DIndexBuffer
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
diff --git a/dlls/d3d8/pixelshader.c b/dlls/d3d8/pixelshader.c
index 86694ce..0715e11 100644
--- a/dlls/d3d8/pixelshader.c
+++ b/dlls/d3d8/pixelshader.c
@@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DPixelShader
     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DPixelShader
     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
diff --git a/dlls/d3d8/resource.c b/dlls/d3d8/resource.c
index a28ec64..7cf4089 100644
--- a/dlls/d3d8/resource.c
+++ b/dlls/d3d8/resource.c
@@ -43,7 +43,7 @@ static ULONG WINAPI IDirect3DResource8Im
     IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -52,7 +52,7 @@ static ULONG WINAPI IDirect3DResource8Im
     IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DResource_Release(This->wineD3DResource);
diff --git a/dlls/d3d8/stateblock.c b/dlls/d3d8/stateblock.c
index bd20f97..d42fb79 100644
--- a/dlls/d3d8/stateblock.c
+++ b/dlls/d3d8/stateblock.c
@@ -46,7 +46,7 @@ static ULONG WINAPI IDirect3DStateBlock8
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -55,7 +55,7 @@ static ULONG WINAPI IDirect3DStateBlock8
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 388e437..8ab312e 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DSurface8Imp
     } else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedIncrement(&This->ref);
-        TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+        TRACE("(%p) : AddRef from %d\n", This, ref - 1);
         return ref;
     }
 }
@@ -73,7 +73,7 @@ static ULONG WINAPI IDirect3DSurface8Imp
     } else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedDecrement(&This->ref);
-        TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+        TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
         if (ref == 0) {
             IWineD3DSurface_Release(This->wineD3DSurface);
@@ -177,7 +177,7 @@ static HRESULT WINAPI IDirect3DSurface8I
 static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     TRACE("(%p) Relay\n", This);
-    TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %ld\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
+    TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
     return IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
 }
 
diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c
index 38bdcf6..f5b75d8 100644
--- a/dlls/d3d8/swapchain.c
+++ b/dlls/d3d8/swapchain.c
@@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DSwapChain8I
     IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DSwapChain8I
     IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DSwapChain_Release(This->wineD3DSwapChain);
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 6ca07d7..2ab8514 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DTexture8Imp
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DTexture8Imp
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DTexture_Release(This->wineD3DTexture);
diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c
index 4ad5fd6..410659e 100644
--- a/dlls/d3d8/vertexbuffer.c
+++ b/dlls/d3d8/vertexbuffer.c
@@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DVertexBuffe
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DVertexBuffe
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c
index 8f70783..bb1757e 100644
--- a/dlls/d3d8/vertexshader.c
+++ b/dlls/d3d8/vertexshader.c
@@ -44,7 +44,7 @@ static ULONG WINAPI IDirect3DVertexShade
     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DVertexShade
     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index 1971f53..e2db2f8 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -53,7 +53,7 @@ static ULONG WINAPI IDirect3DVolume8Impl
     } else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedIncrement(&This->ref);
-        TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+        TRACE("(%p) : AddRef from %d\n", This, ref - 1);
         return ref;
     }
 }
@@ -73,7 +73,7 @@ static ULONG WINAPI IDirect3DVolume8Impl
     else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedDecrement(&This->ref);
-        TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+        TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
         if (ref == 0) {
             IWineD3DVolume_Release(This->wineD3DVolume);
@@ -151,7 +151,7 @@ static HRESULT WINAPI IDirect3DVolume8Im
 
 static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
-    TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
+    TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
     return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
 }
 
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index e86913d..ada6ccd 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -45,7 +45,7 @@ static ULONG WINAPI IDirect3DVolumeTextu
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
@@ -54,7 +54,7 @@ static ULONG WINAPI IDirect3DVolumeTextu
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
@@ -170,7 +170,7 @@ static HRESULT WINAPI IDirect3DVolumeTex
 
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
-    TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
+    TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
     return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
 }
 


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