[WINED3D 6/10] TEXTUREFILTERTYPE: Consistently use in WINED3D
namespace
Ivan Gyurdiev
ivg231 at gmail.com
Tue Oct 10 20:55:05 CDT 2006
-------------- next part --------------
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7f011e6..0ef6ad9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -82,7 +82,7 @@ extern int minLookup[MAX_LOOKUPS];
extern int maxLookup[MAX_LOOKUPS];
extern DWORD *stateLookup[MAX_LOOKUPS];
-extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
+extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
typedef struct _WINED3DGLTYPE {
int d3dType;
--
1.4.2.1
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