[WINED3D 6/10] TEXTUREFILTERTYPE: Consistently use in WINED3D namespace

Ivan Gyurdiev ivg231 at gmail.com
Tue Oct 10 20:55:05 CDT 2006


-------------- next part --------------
---
 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7f011e6..0ef6ad9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -82,7 +82,7 @@ extern int minLookup[MAX_LOOKUPS];
 extern int maxLookup[MAX_LOOKUPS];
 extern DWORD *stateLookup[MAX_LOOKUPS];
 
-extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
+extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
 
 typedef struct _WINED3DGLTYPE {
     int         d3dType;
-- 
1.4.2.1



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