[WINED3D 5/6] Set correct default for DMAPOFFSET sampler state.
Ivan Gyurdiev
ivg231 at gmail.com
Sat Oct 28 18:55:03 CDT 2006
The correct default value is 0, not 256.
Discovered by the stateblock test for textures.
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---
dlls/wined3d/stateblock.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 084b43d..e7221a2 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1020,7 +1020,7 @@ static HRESULT WINAPI IWineD3DStateBloc
This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;
This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0; /* TODO: Gamma correction value*/
This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */
- This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 256; /* TODO: Vertex offset in the presampled displacement map */
+ This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 0; /* TODO: Vertex offset in the presampled displacement map */
}
/* Under DirectX you can have texture stage operations even if no texture is
--
1.4.2.4
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