[WINED3D 4/8] Add D3DCULL to the WINED3D namespace

Ivan Gyurdiev ivg231 at gmail.com
Sun Oct 29 20:43:18 CST 2006


-------------- next part --------------
---
 dlls/wined3d/device.c        |   10 +++++-----
 dlls/wined3d/stateblock.c    |    2 +-
 include/wine/wined3d_types.h |    8 ++++++++
 3 files changed, 14 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f34601a..8c5a780 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3476,12 +3476,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         /* If we are culling "back faces with clockwise vertices" then
            set front faces to be counter clockwise and enable culling
            of back faces                                               */
-        switch ((D3DCULL) Value) {
-        case D3DCULL_NONE:
+        switch ((WINED3DCULL) Value) {
+        case WINED3DCULL_NONE:
             glDisable(GL_CULL_FACE);
             checkGLcall("glDisable GL_CULL_FACE");
             break;
-        case D3DCULL_CW:
+        case WINED3DCULL_CW:
             glEnable(GL_CULL_FACE);
             checkGLcall("glEnable GL_CULL_FACE");
             if (This->renderUpsideDown) {
@@ -3493,7 +3493,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
             }
             glCullFace(GL_BACK);
             break;
-        case D3DCULL_CCW:
+        case WINED3DCULL_CCW:
             glEnable(GL_CULL_FACE);
             checkGLcall("glEnable GL_CULL_FACE");
             if (This->renderUpsideDown) {
@@ -3506,7 +3506,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
             glCullFace(GL_BACK);
             break;
         default:
-            FIXME("Unrecognized/Unhandled D3DCULL value %d\n", Value);
+            FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", Value);
         }
         break;
 
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 69040f8..012e9c0 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -853,7 +853,7 @@ static HRESULT  WINAPI IWineD3DStateBloc
     IWineD3DDevice_SetRenderState(device, WINED3DRS_LASTPIXEL,        TRUE);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLEND,         WINED3DBLEND_ONE);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLEND,        WINED3DBLEND_ZERO);
-    IWineD3DDevice_SetRenderState(device, WINED3DRS_CULLMODE,         D3DCULL_CCW);
+    IWineD3DDevice_SetRenderState(device, WINED3DRS_CULLMODE,         WINED3DCULL_CCW);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_ZFUNC,            D3DCMP_LESSEQUAL);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAFUNC,        D3DCMP_ALWAYS);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAREF,         0);
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index a72b24a..c703c8b 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -505,6 +505,14 @@ typedef enum _WINED3DSHADEMODE {
     WINED3DSHADE_FORCE_DWORD        = 0x7fffffff
 } WINED3DSHADEMODE;
 
+typedef enum _WINED3DCULL {
+    WINED3DCULL_NONE                = 1,
+    WINED3DCULL_CW                  = 2,
+    WINED3DCULL_CCW                 = 3,
+
+    WINED3DCULL_FORCE_DWORD         = 0x7fffffff
+} WINED3DCULL;
+
 typedef struct _WINED3DDISPLAYMODE {
     UINT            Width;
     UINT            Height;
-- 
1.4.2.4



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