[WINED3D 8/8] Add D3DMATERIALCOLORSOURCE to the WINED3D namespace

Ivan Gyurdiev ivg231 at gmail.com
Sun Oct 29 20:45:23 CST 2006


-------------- next part --------------
---
 dlls/wined3d/device.c        |   10 +++++-----
 dlls/wined3d/stateblock.c    |    8 ++++----
 include/wine/wined3d_types.h |    8 ++++++++
 3 files changed, 17 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4863c55..fb638da 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4067,17 +4067,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl
                       This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE],
                       This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE]);
 
-                if (This->stateBlock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == D3DMCS_COLOR1) {
-                    if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
+                if (This->stateBlock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == WINED3DMCS_COLOR1) {
+                    if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == WINED3DMCS_COLOR1) {
                         Parm = GL_AMBIENT_AND_DIFFUSE;
                     } else {
                         Parm = GL_DIFFUSE;
                     }
-                } else if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
+                } else if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == WINED3DMCS_COLOR1) {
                     Parm = GL_AMBIENT;
-                } else if (This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == D3DMCS_COLOR1) {
+                } else if (This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == WINED3DMCS_COLOR1) {
                     Parm = GL_EMISSION;
-                } else if (This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == D3DMCS_COLOR1) {
+                } else if (This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == WINED3DMCS_COLOR1) {
                     Parm = GL_SPECULAR;
                 } else {
                     Parm = -1;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 783d9b4..7e60723 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -904,10 +904,10 @@ static HRESULT  WINAPI IWineD3DStateBloc
     IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORVERTEX,              TRUE);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_LOCALVIEWER,              TRUE);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALIZENORMALS,         FALSE);
-    IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE,    D3DMCS_COLOR1);
-    IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE,   D3DMCS_COLOR2);
-    IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE,    D3DMCS_MATERIAL);
-    IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE,   D3DMCS_MATERIAL);
+    IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE,    WINED3DMCS_COLOR1);
+    IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE,   WINED3DMCS_COLOR2);
+    IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE,    WINED3DMCS_MATERIAL);
+    IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE,   WINED3DMCS_MATERIAL);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_VERTEXBLEND,              WINED3DVBF_DISABLE);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_CLIPPLANEENABLE,          0);
     IWineD3DDevice_SetRenderState(device, WINED3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 8b72a7b..50189a7 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -547,6 +547,14 @@ typedef enum _WINED3DSTENCILOP {
     WINED3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
 } WINED3DSTENCILOP;
 
+typedef enum _WINED3DMATERIALCOLORSOURCE {
+    WINED3DMCS_MATERIAL         = 0,
+    WINED3DMCS_COLOR1           = 1,
+    WINED3DMCS_COLOR2           = 2,
+
+    WINED3DMCS_FORCE_DWORD      = 0x7fffffff
+} WINED3DMATERIALCOLORSOURCE;
+
 typedef struct _WINED3DDISPLAYMODE {
     UINT            Width;
     UINT            Height;
-- 
1.4.2.4



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