[WINED3D 4/9] Add D3DCOLORWRITEENABLE codes to the WINED3D namespace
Ivan Gyurdiev
ivg231 at gmail.com
Tue Oct 31 02:18:32 CST 2006
Once again longs were used to make a DWORD - that just seems wrong to
me.. (1L<<X).
Changed not to do that, because it's misleading.
-------------- next part --------------
---
dlls/wined3d/device.c | 24 ++++++++++++------------
include/wine/wined3d_types.h | 5 +++++
2 files changed, 17 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b6e56c1..7eb1a60 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4237,14 +4237,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl
case WINED3DRS_COLORWRITEENABLE :
{
TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n",
- Value & D3DCOLORWRITEENABLE_RED ? 1 : 0,
- Value & D3DCOLORWRITEENABLE_GREEN ? 1 : 0,
- Value & D3DCOLORWRITEENABLE_BLUE ? 1 : 0,
- Value & D3DCOLORWRITEENABLE_ALPHA ? 1 : 0);
- glColorMask(Value & D3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
- Value & D3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
- Value & D3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
- Value & D3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
+ Value & WINED3DCOLORWRITEENABLE_RED ? 1 : 0,
+ Value & WINED3DCOLORWRITEENABLE_GREEN ? 1 : 0,
+ Value & WINED3DCOLORWRITEENABLE_BLUE ? 1 : 0,
+ Value & WINED3DCOLORWRITEENABLE_ALPHA ? 1 : 0);
+ glColorMask(Value & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
+ Value & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
+ Value & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
+ Value & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
checkGLcall("glColorMask(...)");
}
break;
@@ -6128,10 +6128,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl
old_color_clear_value[1],
old_color_clear_value[2],
old_color_clear_value[3]);
- glColorMask(This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & D3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
- This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & D3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
- This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & D3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
- This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & D3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
+ glColorMask(This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
+ This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
+ This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
+ This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE] & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
}
glDisable(GL_SCISSOR_TEST);
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 1787859..48613e3 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -442,6 +442,11 @@ typedef enum _WINED3DRENDERSTATETYPE {
#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
/* Highest WINED3DRS_ value */
+#define WINED3DCOLORWRITEENABLE_RED (1<<0)
+#define WINED3DCOLORWRITEENABLE_GREEN (1<<1)
+#define WINED3DCOLORWRITEENABLE_BLUE (1<<2)
+#define WINED3DCOLORWRITEENABLE_ALPHA (1<<3)
+
typedef enum _WINED3DBLEND {
WINED3DBLEND_ZERO = 1,
WINED3DBLEND_ONE = 2,
--
1.4.2.4
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