[WINED3D 9/9] Add D3DLINEPATTERN to the WINED3D namespace
Ivan Gyurdiev
ivg231 at gmail.com
Tue Oct 31 02:21:15 CST 2006
-------------- next part --------------
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/stateblock.c | 2 +-
include/wine/wined3d_types.h | 5 +++++
3 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b2b693c..481517e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4100,7 +4100,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
{
union {
DWORD d;
- D3DLINEPATTERN lp;
+ WINED3DLINEPATTERN lp;
} tmppattern;
tmppattern.d = Value;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index a724749..8974501 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -813,7 +813,7 @@ static HRESULT WINAPI IWineD3DStateBloc
IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
union {
- D3DLINEPATTERN lp;
+ WINED3DLINEPATTERN lp;
DWORD d;
} lp;
union {
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 800e24e..6b71cd9 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -118,6 +118,11 @@ typedef struct _WINED3DGAMMARAMP {
WORD blue [256];
} WINED3DGAMMARAMP;
+typedef struct _WINED3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} WINED3DLINEPATTERN;
+
#define WINED3D_VSHADER_MAX_CONSTANTS 96
#define WINED3D_PSHADER_MAX_CONSTANTS 32
--
1.4.2.4
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