[WINED3D 9/9] Add D3DLINEPATTERN to the WINED3D namespace

Ivan Gyurdiev ivg231 at gmail.com
Tue Oct 31 02:21:15 CST 2006


-------------- next part --------------
---
 dlls/wined3d/device.c        |    2 +-
 dlls/wined3d/stateblock.c    |    2 +-
 include/wine/wined3d_types.h |    5 +++++
 3 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b2b693c..481517e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4100,7 +4100,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         {
             union {
                 DWORD                 d;
-                D3DLINEPATTERN        lp;
+                WINED3DLINEPATTERN    lp;
             } tmppattern;
             tmppattern.d = Value;
 
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index a724749..8974501 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -813,7 +813,7 @@ static HRESULT  WINAPI IWineD3DStateBloc
     IWineD3DDevice         *device = (IWineD3DDevice *)This->wineD3DDevice;
     IWineD3DDeviceImpl     *ThisDevice = (IWineD3DDeviceImpl *)device;
     union {
-        D3DLINEPATTERN lp;
+        WINED3DLINEPATTERN lp;
         DWORD d;
     } lp;
     union {
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 800e24e..6b71cd9 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -118,6 +118,11 @@ typedef struct _WINED3DGAMMARAMP {
     WORD                blue [256];
 } WINED3DGAMMARAMP;
 
+typedef struct _WINED3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} WINED3DLINEPATTERN;
+
 #define WINED3D_VSHADER_MAX_CONSTANTS 96
 #define WINED3D_PSHADER_MAX_CONSTANTS 32
 
-- 
1.4.2.4



More information about the wine-patches mailing list