0001-Remove-unnecessary-glBlendColor-in-TextureFactor-renderstate
Kovács András
andras at csevego.net
Fri Sep 1 16:03:56 CDT 2006
Hi,
It removes unnecessary glBlendColor calls from TextureFactor.
This is needed to use glBlendColor in Blendfactor
Best Regards,
--
Lamarr
Kovács András
andras at csevego.net
http://csevego.net
-------------- next part --------------
From nobody Mon Sep 17 00:00:00 2001
From: Kovács András <andras at gep.sth.sze.hu>
Date: Fri Sep 1 22:40:49 2006 +0200
Subject: [PATCH] Remove-unnecessary-glBlendColor-in-TextureFactor-renderstate
---
dlls/wined3d/device.c | 19 -------------------
1 files changed, 0 insertions(+), 19 deletions(-)
7bad680495b28c156385da150e447814b1c54048
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c6a2af5..a20f2e0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -494,18 +494,6 @@ static void WINAPI IWineD3DDeviceImpl_Se
checkGLcall("glTexEnvi GL_TEXTURE_LOD_BIAS_EXT ...");
}
- /* Note the D3DRS value applies to all textures, but GL has one
- * per texture, so apply it now ready to be used!
- */
- D3DCOLORTOGLFLOAT4(This->stateBlock->renderState[WINED3DRS_TEXTUREFACTOR], col);
- /* Set the default alpha blend color */
- if (GL_SUPPORT(ARB_IMAGING)) {
- GL_EXTCALL(glBlendColor(col[0], col[1], col[2], col[3]));
- checkGLcall("glBlendColor");
- } else {
- WARN("Unsupported in local OpenGL implementation: glBlendColor\n");
- }
-
D3DCOLORTOGLFLOAT4(This->stateBlock->renderState[WINED3DRS_TEXTUREFACTOR], col);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]);
checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);");
@@ -3756,13 +3744,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
GL_TEXTURE_ENV_COLOR applies to active only */
float col[4];
D3DCOLORTOGLFLOAT4(Value, col);
- /* Set the default alpha blend color */
- if (GL_SUPPORT(ARB_IMAGING)) {
- GL_EXTCALL(glBlendColor(col[0], col[1], col[2], col[3]));
- checkGLcall("glBlendColor");
- } else {
- WARN("Unsupported in local OpenGL implementation: glBlendColor\n");
- }
if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
/* And now the default texture color as well */
--
1.2.4
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