[WINED3D 2/3] Remove unused field: Surface.textureName
Ivan Gyurdiev
ivg231 at gmail.com
Mon Sep 4 00:26:00 CDT 2006
The correct field is glDescriptor.textureName.
This one just creates confusion.
-------------- next part --------------
---
dlls/wined3d/wined3d_private.h | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f136ff2..f103705 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -860,7 +860,6 @@ struct IWineD3DSurfaceImpl
WINED3DSURFACET_DESC currentDesc;
IWineD3DPaletteImpl *palette;
- UINT textureName;
UINT bytesPerPixel;
/* TODO: move this off into a management class(maybe!) */
--
1.4.1
More information about the wine-patches
mailing list