d3d8: Free the shader handle table
H. Verbeet
hverbeet at gmail.com
Mon Sep 11 11:51:09 CDT 2006
I forgot to add this when cleaning up the shader handle management in d3d8.
-------------- next part --------------
dlls/d3d8/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0950f72..e1bf420 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -97,6 +97,7 @@ static ULONG WINAPI IDirect3DDevice8Impl
TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
IWineD3DDevice_Uninit3D(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
+ HeapFree(GetProcessHeap(), 0, This->shader_handles);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
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