d3d8: Free the shader handle table

H. Verbeet hverbeet at gmail.com
Mon Sep 11 11:51:09 CDT 2006


I forgot to add this when cleaning up the shader handle management in d3d8.
-------------- next part --------------
 dlls/d3d8/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0950f72..e1bf420 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -97,6 +97,7 @@ static ULONG WINAPI IDirect3DDevice8Impl
         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
         IWineD3DDevice_Uninit3D(This->WineD3DDevice);
         IWineD3DDevice_Release(This->WineD3DDevice);
+        HeapFree(GetProcessHeap(), 0, This->shader_handles);
         HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;


More information about the wine-patches mailing list