[PATCH] [PATCH] Clamp the light exponent at 128
Christoph Frick
frick at sc-networks.com
Sun Sep 17 12:54:33 CDT 2006
When rho is quite small the values for the exponent exceed 128, which is the
maximum OpenGL accepts
---
dlls/wined3d/device.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 34026db..e32b824 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2755,6 +2755,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl
}
if (rho < 0.0001) rho = 0.0001f;
object->exponent = -0.3/log(cos(rho/2));
+ if (object->exponent > 128.0) {
+ object->exponent = 128.0;
+ }
object->cutoff = pLight->Phi*90/M_PI;
/* FIXME: Range */
--
1.4.2
More information about the wine-patches
mailing list