DDraw: Don't destroy complex attached surfaces even if explicitely
requested as they will be liquidated anyway when the root is
destroyed.
Elie Morisse
lachienne at wanadoo.fr
Fri Sep 22 09:55:39 CDT 2006
A new version of my refcounting patch, lighter and honoring Stefan Dösinger proposal.
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>From 6358da46f68fcce30d8ad37041d8b1832724ea2f Mon Sep 17 00:00:00 2001
From: Elie Morisse <lachienne at wanadoo.fr>
Date: Fri, 22 Sep 2006 18:24:05 +0400
Subject: [PATCH] ddraw: Don't destroy complex attached surfaces even if explicitely requested as they will be liquidated anyway when the root is destroyed.
This prevent memory faults.
---
dlls/ddraw/surface.c | 11 ++++-------
1 files changed, 4 insertions(+), 7 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 74987bf..111fa9e 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -293,14 +293,11 @@ IDirectDrawSurfaceImpl_Release(IDirectDr
IDirectDrawImpl *ddraw;
IUnknown *ifaceToRelease = This->ifaceToRelease;
- /* Destroy all complex attached surfaces
- * Therefore, start with the first surface,
- * except for textures. Not entirely sure what has
- * to happen exactly in this case
- */
- if( (This->first_complex != This) && !(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE))
+ /* Complex attached surfaces are destroyed implicitely when the root is released */
+ if(This->first_complex != This)
{
- FIXME("(%p) Destroying a surface which is a attached to a complex root %p\n", This, This->first_complex);
+ WARN("(%p) Attempt to destroy a surface that is attached to a complex root %p\n", This, This->first_complex);
+ return ref;
}
ddraw = This->ddraw;
--
1.4.2.1
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