wined3d: fix typo in ResourceReleased
Jan Zerebecki
jan.wine at zerebecki.de
Mon Sep 25 04:54:14 CDT 2006
If this patch is rejected from inclusion, please tell me why, as
I would have to ask anyway.
From: Jan Zerebecki <jan.wine at zerebecki.de>
Changelog:
wined3d: fix typo in ResourceReleased
---
dlls/wined3d/device.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 84ef93c..3032f03 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -7955,14 +7955,14 @@ static void WINAPI IWineD3DDeviceImpl_Re
*/
if (This->updateStateBlock != NULL ) { /* ==NULL when device is being destroyed */
if ((IWineD3DResource *)This->updateStateBlock->streamSource[streamNumber] == resource) {
- FIXME("Vertex buffer released whlst bound to a state block stream %d\n", streamNumber);
+ FIXME("Vertex buffer released while bound to a state block stream %d\n", streamNumber);
This->updateStateBlock->streamSource[streamNumber] = 0;
/* Set changed flag? */
}
}
if (This->stateBlock != NULL ) { /* only happens if there is an error in the application, or on reset/release (because we don't manage internal tracking properly) */
if ((IWineD3DResource *)This->stateBlock->streamSource[streamNumber] == resource) {
- TRACE("Vertex buffer released whlst bound to a state block stream %d\n", streamNumber);
+ TRACE("Vertex buffer released while bound to a state block stream %d\n", streamNumber);
This->stateBlock->streamSource[streamNumber] = 0;
}
}
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