Add a missing GL_EXTCALL macro
Dmitry Timoshkov
dmitry at codeweavers.com
Tue Sep 26 02:35:15 CDT 2006
Hello,
Changelog:
Add a missing GL_EXTCALL macro.
--- cvs/hq/wine/dlls/wined3d/glsl_shader.c 2006-09-26 15:23:06.000000000 +0900
+++ wine/dlls/wined3d/glsl_shader.c 2006-09-26 16:21:38.000000000 +0900
@@ -319,7 +319,7 @@ void shader_glsl_load_constants(
/* Upload the position fixup params */
pos = GL_EXTCALL(glGetUniformLocationARB(programId, "posFixup"));
checkGLcall("glGetUniformLocationARB");
- glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]);
+ GL_EXTCALL(glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]));
checkGLcall("glUniform4fvARB");
}
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