[2/9] wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to

H. Verbeet hverbeet at gmail.com
Tue Sep 26 13:31:28 CDT 2006


This fixes a regression introduced by commit
448f918a395e6bac8ad77116169c2e6e11ee4eb9

Changelog:
  - Render upside down when rendering offscreen, even if the
backbuffer is used to render to
-------------- next part --------------
---

 dlls/wined3d/device.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 886ab5c..14fc091 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -7609,6 +7609,9 @@ #if defined(GL_VERSION_1_3)
             implicitSwapchainImpl->drawable   = newContext->drawable;
             implicitSwapchainImpl->render_ctx = newContext->context;
         }
+    } else {
+        /* Same context, but update renderUpsideDown and cull mode */
+        device_render_to_texture(This, TRUE);
     }
 
     /* Replace the render target */


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