[6/9] wined3d: Enable pixel shaders by default
H. Verbeet
hverbeet at gmail.com
Tue Sep 26 13:31:44 CDT 2006
Pixel shaders work well enough these days to be enabled by default
Changelog:
- Enable pixel shaders by default
-------------- next part --------------
---
dlls/wined3d/wined3d_main.c | 2 +-
programs/winecfg/x11drvdlg.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 752cbb3..af4e5f3 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -37,7 +37,7 @@ void (*wine_tsx11_unlock_ptr)(void) = NU
wined3d_settings_t wined3d_settings =
{
VS_HW, /* Hardware by default */
- PS_NONE, /* Disabled by default */
+ PS_HW, /* Hardware by default */
VBO_HW, /* Hardware by default */
FALSE, /* Use of GLSL disabled by default */
SHADER_ARB, /* Use ARB vertex programs, when available */
diff --git a/programs/winecfg/x11drvdlg.c b/programs/winecfg/x11drvdlg.c
index c02938f..d98d5fe 100644
--- a/programs/winecfg/x11drvdlg.c
+++ b/programs/winecfg/x11drvdlg.c
@@ -165,7 +165,7 @@ static void init_dialog(HWND dialog)
}
HeapFree(GetProcessHeap(), 0, buf);
- buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "disabled");
+ buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "enabled");
if (!strcmp(buf, "enabled"))
CheckDlgButton(dialog, IDC_D3D_PSHADER_MODE, BST_CHECKED);
else
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