[8/9] wined3d: Add a comment to clarify the point of
max_sampler_stages
H. Verbeet
hverbeet at gmail.com
Tue Sep 26 13:31:52 CDT 2006
Changelog:
- Add a comment to clarify the point of max_sampler_stages
-------------- next part --------------
---
dlls/wined3d/directx.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 68914d6..af27994 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -766,6 +766,9 @@ #undef USE_GL_FUNC
}
checkGLcall("extension detection\n");
+ /* In some cases the number of texture stages can be larger than the number
+ * of samplers. The GF4 for example can use only 2 samplers (no fragment
+ * shaders), but 8 texture stages (register combiners). */
gl_info->max_sampler_stages = max(gl_info->max_samplers, gl_info->max_texture_stages);
/* We can only use NP2_NATIVE when the hardware supports it. */
More information about the wine-patches
mailing list