d3d9: Tweak a buffer declaration to fix the compilation with Visual
C++.
Francois Gouget
fgouget at free.fr
Fri Sep 29 06:06:42 CDT 2006
---
dlls/d3d9/tests/stateblock.c | 13 +++++--------
1 files changed, 5 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 65a11e6..5da6d60 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -1303,18 +1303,15 @@ static void test_state_management(
1 for transforms
1 for render states
*/
- const int max_tests = 2 + 1 + 1 + 1;
- const int max_buffer = SHADER_CONSTANTS_REQ_BUFFER * 2 +
- LIGHTS_REQ_BUFFER +
- TRANSFORMS_REQ_BUFFER +
- RENDER_STATES_REQ_BUFFER;
+ state_test tests[2 + 1 + 1 + 1];
+ BYTE buffer[SHADER_CONSTANTS_REQ_BUFFER * 2 +
+ LIGHTS_REQ_BUFFER +
+ TRANSFORMS_REQ_BUFFER +
+ RENDER_STATES_REQ_BUFFER];
unsigned int tcount = 0;
unsigned int bcount = 0;
- state_test tests[max_tests];
- BYTE buffer[max_buffer];
-
hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hret == D3D_OK, "GetDeviceCaps returned %#lx.\n", hret);
if (hret != D3D_OK) return;
--
1.4.1.1
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