d3d9: Tweak a buffer declaration to fix the compilation with Visual C++.

Francois Gouget fgouget at free.fr
Fri Sep 29 06:06:42 CDT 2006


---
 dlls/d3d9/tests/stateblock.c |   13 +++++--------
 1 files changed, 5 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 65a11e6..5da6d60 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -1303,18 +1303,15 @@ static void test_state_management(
                    1 for transforms
                    1 for render states
      */
-    const int max_tests = 2 + 1 + 1 + 1;
-    const int max_buffer = SHADER_CONSTANTS_REQ_BUFFER * 2 +
-                           LIGHTS_REQ_BUFFER +
-                           TRANSFORMS_REQ_BUFFER + 
-                           RENDER_STATES_REQ_BUFFER;
+    state_test tests[2 + 1 + 1 + 1];
+    BYTE buffer[SHADER_CONSTANTS_REQ_BUFFER * 2 +
+                LIGHTS_REQ_BUFFER +
+                TRANSFORMS_REQ_BUFFER + 
+                RENDER_STATES_REQ_BUFFER];
 
     unsigned int tcount = 0;
     unsigned int bcount = 0;
 
-    state_test tests[max_tests];
-    BYTE buffer[max_buffer];
-
     hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
     ok(hret == D3D_OK, "GetDeviceCaps returned %#lx.\n", hret);
     if (hret != D3D_OK) return;
-- 
1.4.1.1




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