USER32: Stub implementation of BlockInput
Jason Green
jave27 at gmail.com
Fri Sep 29 11:59:11 CDT 2006
Sorry, here it is.
On 9/29/06, Juan Lang <juan_lang at yahoo.com> wrote:
> You forgot the patch..
>
> --Juan
>
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-------------- next part --------------
diff --git a/dlls/user/input.c b/dlls/user/input.c
index 24ffed7..54ab246 100644
--- a/dlls/user/input.c
+++ b/dlls/user/input.c
@@ -669,6 +669,16 @@ HKL WINAPI ActivateKeyboardLayout(HKL hL
return USER_Driver->pActivateKeyboardLayout(hLayout, flags);
}
+/**********************************************************************
+ * BlockInput (USER32.@)
+ */
+BOOL WINAPI BlockInput(BOOL fBlockIt)
+{
+ FIXME_(keyboard)("(%d): stub\n", fBlockIt);
+ SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
+
+ return FALSE;
+}
/***********************************************************************
* GetKeyboardLayoutList (USER32.@)
diff --git a/dlls/user/user32.spec b/dlls/user/user32.spec
index 817858d..508b6d1 100644
--- a/dlls/user/user32.spec
+++ b/dlls/user/user32.spec
@@ -12,7 +12,7 @@ # @ stub AllowForegroundActivation
@ stdcall AttachThreadInput(long long long)
@ stdcall BeginDeferWindowPos(long)
@ stdcall BeginPaint(long ptr)
-# @ stub BlockInput
+@ stdcall BlockInput(long)
@ stdcall BringWindowToTop(long)
@ stdcall BroadcastSystemMessage(long ptr long long long) BroadcastSystemMessageA
@ stdcall BroadcastSystemMessageA(long ptr long long long)
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