[07/10] wined3d: Add some StretchRectFilterCaps
H. Verbeet
hverbeet at gmail.com
Sun Apr 8 18:54:20 CDT 2007
Stefan's patch for handling the filtertype for StretchRect added
support for this.
Changelog:
- Add some StretchRectFilterCaps
-------------- next part --------------
---
dlls/wined3d/directx.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index f36c654..460385e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2332,7 +2332,10 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
*pCaps->NumSimultaneousRTs = GL_LIMITS(buffers);
- *pCaps->StretchRectFilterCaps = 0;
+ *pCaps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
+ WINED3DPTFILTERCAPS_MAGFPOINT |
+ WINED3DPTFILTERCAPS_MINFLINEAR |
+ WINED3DPTFILTERCAPS_MAGFLINEAR;
*pCaps->VertexTextureFilterCaps = 0;
if(*pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) {
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