[07/10] wined3d: Add some StretchRectFilterCaps

H. Verbeet hverbeet at gmail.com
Sun Apr 8 18:54:20 CDT 2007


Stefan's patch for handling the filtertype for StretchRect added
support for this.

Changelog:
  - Add some StretchRectFilterCaps
-------------- next part --------------
---

 dlls/wined3d/directx.c |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index f36c654..460385e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2332,7 +2332,10 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
         *pCaps->NumSimultaneousRTs = GL_LIMITS(buffers);
 
             
-        *pCaps->StretchRectFilterCaps             = 0;
+        *pCaps->StretchRectFilterCaps             = WINED3DPTFILTERCAPS_MINFPOINT  |
+                                                    WINED3DPTFILTERCAPS_MAGFPOINT  |
+                                                    WINED3DPTFILTERCAPS_MINFLINEAR |
+                                                    WINED3DPTFILTERCAPS_MAGFLINEAR;
         *pCaps->VertexTextureFilterCaps           = 0;
         
         if(*pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) {


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