[08/10] wined3d: Don't report render target formats we don't
support as supported
H. Verbeet
hverbeet at gmail.com
Sun Apr 8 18:54:57 CDT 2007
This fixes a regression in C&C3, introduced by commit
f7b565e2cae77cc9e269f9ba84f082e84325fd6e.
I think that rather than keeping a table of supported / unsupported
formats ourselves, we should attach textures with the specified format
to an FBO and check it for completeness.
Changelog:
- Don't report render target formats we don't support as supported
-------------- next part --------------
---
dlls/wined3d/directx.c | 9 +--------
1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 460385e..e90e2ce 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1672,14 +1672,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return WINED3D_OK;
case WINED3DFMT_R16F:
case WINED3DFMT_A16B16G16R16F:
- if (!GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) {
- TRACE_(d3d_caps)("[FAILED]\n");
- return WINED3DERR_NOTAVAILABLE;
- }
- /* Fall through, support not fully determined yet. */
- case WINED3DFMT_R32F:
- case WINED3DFMT_A32B32G32R32F:
- if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
+ if (!GL_SUPPORT(ARB_HALF_FLOAT_PIXEL) || !GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
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