[09/10] wined3d: Display the stream offset in
GetStreamSource/SetStreamSource traces
H. Verbeet
hverbeet at gmail.com
Sun Apr 8 18:55:16 CDT 2007
Changelog:
- Display the stream offset in GetStreamSource/SetStreamSource traces
-------------- next part --------------
---
dlls/wined3d/device.c | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 580fcd0..a463b1a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2009,7 +2009,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
}
oldSrc = This->stateBlock->streamSource[StreamNumber];
- TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);
+ TRACE("(%p) : StreamNo: %u, OldStream (%p), NewStream (%p), OffsetInBytes %u, NewStride %u\n", This, StreamNumber, oldSrc, pStreamData, OffsetInBytes, Stride);
This->updateStateBlock->changed.streamSource[StreamNumber] = TRUE;
This->updateStateBlock->set.streamSource[StreamNumber] = TRUE;
@@ -2053,8 +2053,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer** pStream, UINT *pOffset, UINT* pStride) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber,
- This->stateBlock->streamSource[StreamNumber], This->stateBlock->streamStride[StreamNumber]);
+ TRACE("(%p) : StreamNo: %u, Stream (%p), Offset %u, Stride %u\n", This, StreamNumber,
+ This->stateBlock->streamSource[StreamNumber],
+ This->stateBlock->streamOffset[StreamNumber],
+ This->stateBlock->streamStride[StreamNumber]);
if (StreamNumber >= MAX_STREAMS) {
WARN("Stream out of range %d\n", StreamNumber);
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