Patch [14/15]: Implements D3DRMQuaternionMultiply [try 2]
David.Adam at math.cnrs.fr
David.Adam at math.cnrs.fr
Thu Apr 19 14:14:47 CDT 2007
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>From ef29fe1f3a06d2e2ed61fd5b70a3c0536c8a0ce8 Mon Sep 17 00:00:00 2001
From: Adam <David.Adam at math.cnrs.fr>
Date: Fri, 20 Apr 2007 03:30:19 +0200
Subject: [PATCH] Implements D3DRMQuaternionMultiply.
---
dlls/d3drm/d3drm.spec | 2 +-
dlls/d3drm/math.c | 12 ++++++++++++
2 files changed, 13 insertions(+), 1 deletions(-)
diff --git a/dlls/d3drm/d3drm.spec b/dlls/d3drm/d3drm.spec
index 8ae3687..c73b416 100644
--- a/dlls/d3drm/d3drm.spec
+++ b/dlls/d3drm/d3drm.spec
@@ -6,7 +6,7 @@
@ stub D3DRMCreateColorRGBA
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
-@ stub D3DRMQuaternionMultiply
+@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
@ stub D3DRMQuaternionSlerp
@ stdcall D3DRMVectorAdd(ptr ptr ptr)
@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
diff --git a/dlls/d3drm/math.c b/dlls/d3drm/math.c
index 73d4e26..a561e50 100644
--- a/dlls/d3drm/math.c
+++ b/dlls/d3drm/math.c
@@ -51,6 +51,18 @@ LPD3DRMQUATERNION WINAPI D3DRMQuaternion
return q;
}
+/* Product of 2 quaternions */
+LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION q, LPD3DRMQUATERNION a, LPD3DRMQUATERNION b)
+{
+ D3DVECTOR cross_product;
+ D3DRMVectorCrossProduct(&(cross_product),&(a->v),&(b->v));
+ q->s=a->s * b->s-D3DRMVectorDotProduct(&(a->v),&(b->v));
+ q->v.x=a->s * (b->v).x + b->s * (a->v).x + cross_product.x;
+ q->v.y=a->s * (b->v).y + b->s * (a->v).y + cross_product.y;
+ q->v.z=a->s * (b->v).z + b->s * (a->v).z + cross_product.z;
+ return q;
+}
+
/* Add Two Vectors */
LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR d, LPD3DVECTOR s1, LPD3DVECTOR s2)
{
--
1.4.2
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