[2/4] wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture

H. Verbeet hverbeet at gmail.com
Mon Apr 23 15:02:55 CDT 2007


Should fix bug 8123.

Changelog:
  - Actually use the calculated mipmap surface sizes in
IWineD3DDeviceImpl_CreateVolumeTexture
-------------- next part --------------
---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e878c4a..b6fae75 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -930,7 +930,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
     {
         HRESULT hr;
         /* Create the volume */
-        hr = D3DCB_CreateVolume(This->parent, parent, Width, Height, Depth, Format, Pool, Usage,
+        hr = D3DCB_CreateVolume(This->parent, parent, tmpW, tmpH, tmpD, Format, Pool, Usage,
                                 (IWineD3DVolume **)&object->volumes[i], pSharedHandle);
 
         if(FAILED(hr)) {


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