[5/5] D3D9: Check for volume texture support before running the volume test

H. Verbeet hverbeet at gmail.com
Thu Aug 2 06:53:34 CDT 2007


On 02/08/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    if(!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) {
That doesn't check for volume textures.



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