opengl32/tests: Add missing '\n' to ok() call.
Francois Gouget
fgouget at free.fr
Thu Aug 2 17:43:45 CDT 2007
---
dlls/opengl32/tests/opengl.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/opengl32/tests/opengl.c b/dlls/opengl32/tests/opengl.c
index 17ca54a..efb1cd6 100644
--- a/dlls/opengl32/tests/opengl.c
+++ b/dlls/opengl32/tests/opengl.c
@@ -181,7 +181,7 @@ static void test_setpixelformat(void)
/* This should pass even on the main device context */
pf = ChoosePixelFormat(hdc, &pfd);
- ok(pf != 0, "ChoosePixelFormat failed on main device context");
+ ok(pf != 0, "ChoosePixelFormat failed on main device context\n");
/* SetPixelFormat on the main device context 'X root window' should fail */
res = SetPixelFormat(hdc, pf, &pfd);
--
1.4.4.4
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