WineD3D: prepare pbuffer code for WGL transition
Roderick Colenbrander
thunderbird2k at gmx.net
Mon Aug 6 13:56:07 CDT 2007
Hi,
WineD3D's current pbuffer code is buggy for a part due to buggy pixelformat
selection code. This patch removes the pixelformat selection codepath and
lets the pbuffer code use the same pixelformat as Wine's main visual. This is
the same as the new WGL pbuffer code will behave initially. The code has been
tested and works fine it should behave similar to the current AUX buffer
path.
Regards,
Roderick Colenbrander
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