wined3d: '0x' is redundant with the '#' format modifier.

Francois Gouget fgouget at free.fr
Thu Aug 9 10:30:03 CDT 2007


---
 dlls/wined3d/arb_program_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d6f932a..5cbadc2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -614,10 +614,10 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
          partialprecision = mask & WINED3DSPDM_PARTIALPRECISION;
          mask &= ~(WINED3DSPDM_MSAMPCENTROID | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_SATURATE);
          if (mask)
-            FIXME("Unrecognized modifier(0x%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
+            FIXME("Unrecognized modifier(%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
 
          if (centroid)
-             FIXME("Unhandled modifier(0x%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
+             FIXME("Unhandled modifier(%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
      }
      shift = (dst & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
 
-- 
1.5.2.4




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