WineD3D: use WINE_GLAPI for setting the calling convention needed for OpenGL

Roderick Colenbrander thunderbird2k at gmx.net
Tue Aug 14 10:01:30 CDT 2007


Hi,

This patch makes us use WINE_GLAPI for setting the calling convention needed 
for OpenGL. This is one of the last steps needed to get wined3d compiling on 
Mingw without additional hacks.

Regards,
Roderick Colenbrander
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