wined3d: Only use one fake context when building adapter info

Chris Robinson chris.kcat at gmail.com
Fri Aug 24 12:26:49 CDT 2007


It always seemed a bit wasteful for InitAdapters to use two fake contexts to 
fill in info (once in IWineD3DImpl_FillGLCaps then again afterward when 
filling the format configs. This just makes it so one fake context is used.
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