[3/5] WineD3D: BaseVertexIndex can be negative
Stefan Dösinger
stefan at codeweavers.com
Fri Aug 24 17:15:03 CDT 2007
This isn't necessarily a make-dct-happy-only fix. Andras had a lot of games
with vertex corruption, some of them have been fixed and were caused by
simmilar issues. So I want to get the vertex specification right, or at least
have a FIXME written in the case where the index would wrap around the NULL
address. The remaing d3d8 issue shouldn't be possible to occur since gpus are
far from having 8 gigs of vidmem, and when they have I do not think a d3d8
game is going to make use of that.
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