0002-Basic-d3dx9-stub.patch

Roderick Colenbrander thunderbird2k at gmx.net
Mon Aug 27 15:18:06 CDT 2007


On Monday 27 August 2007 19:37, H. Verbeet wrote:
> On 27/08/07, Martijn Berger <martijn.berger at gmail.com> wrote:
> > +WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
>
> That's not a good idea. Also, since the dll isn't actually called
> d3dx9.dll, how do you intend to handle the different versions?

There is an original d3dx9.dll which at some stage microsoft started to rename 
to d3dx9_16.dll .. d3dx9_32.dll or even further. There should be one base dll 
('wined3dx_core or whatever, the name doesn't really matter). The invididual 
versions are created out of it using spec-file magic. In case of 
COM-interfaces it can be more complicated.

Regards,
Roderick



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