[5/5] WineD3D: Use the disabled opengl extension string

Stefan Dösinger stefan at codeweavers.com
Fri Dec 7 04:48:20 CST 2007

Am Freitag, 7. Dezember 2007 10:16:51 schrieb H. Verbeet:
> The clearest way to do this would probably be to simply do the
> disabling in a separate loop over the disabled extensions string,
> similarly to how we detect the extensions.
This will only partially work because we should also filter "extensions" 
imported from higher opengl base versions
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