[2/4] WineD3D: Emulate half float vertices if GL_NV_half_float is not there
Stefan Dösinger
stefan at codeweavers.com
Tue Dec 18 20:00:30 CST 2007
This is the slow way. We'll need it for fallback for user pointer drawing, but
it is not satisfying. An implementation that is based on the vbo conversion
code will follow.
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