[2/4] WineD3D: Emulate half float vertices if GL_NV_half_float is not there

Stefan Dösinger stefan at codeweavers.com
Tue Dec 18 20:00:30 CST 2007

This is the slow way. We'll need it for fallback for user pointer drawing, but 
it is not satisfying. An implementation that is based on the vbo conversion 
code will follow.
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