[2/9] wined3d: Get rid of WINED3DSHADERDECLUSAGE

H. Verbeet hverbeet at gmail.com
Tue Feb 13 16:12:10 CST 2007


After the previous patch this isn't used anywhere anymore. Also note
that this is *not* equivalent to D3DDECLUSAGE.

Changelog:
  - Get rid of WINED3DSHADERDECLUSAGE
-------------- next part --------------
---

 include/wine/wined3d_types.h |   41 -----------------------------------------
 1 files changed, 0 insertions(+), 41 deletions(-)

diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 587b7cd..2784ff8 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -1310,47 +1310,6 @@ typedef struct _WINEDDOVERLAYFX
     DWORD       dwFlags;                        /* flags */
 } WINEDDOVERLAYFX;
 
-/**************************** 
- *  * Vertex Shaders Declaration
- *   */
-
-typedef enum _WINED3DDECLUSAGE {
-      WINED3DSHADERDECLUSAGE_POSITION     = 0,
-      WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
-      WINED3DSHADERDECLUSAGE_BLENDINDICES,
-      WINED3DSHADERDECLUSAGE_NORMAL,
-      WINED3DSHADERDECLUSAGE_PSIZE ,
-      WINED3DSHADERDECLUSAGE_TEXCOORD0,
-      WINED3DSHADERDECLUSAGE_TEXCOORD1,
-      WINED3DSHADERDECLUSAGE_TEXCOORD2,
-      WINED3DSHADERDECLUSAGE_TEXCOORD3,
-      WINED3DSHADERDECLUSAGE_TEXCOORD4,
-      WINED3DSHADERDECLUSAGE_TEXCOORD5,
-      WINED3DSHADERDECLUSAGE_TEXCOORD6,
-      WINED3DSHADERDECLUSAGE_TEXCOORD7,
-      WINED3DSHADERDECLUSAGE_TANGENT,
-      WINED3DSHADERDECLUSAGE_BINORMAL,
-      WINED3DSHADERDECLUSAGE_TESSFACTOR,
-      WINED3DSHADERDECLUSAGE_POSITIONT,
-      WINED3DSHADERDECLUSAGE_DIFFUSE,
-      WINED3DSHADERDECLUSAGE_SPECULAR,
-      WINED3DSHADERDECLUSAGE_FOG,
-      WINED3DSHADERDECLUSAGE_DEPTH,
-      WINED3DSHADERDECLUSAGE_SAMPLE,
-      WINED3DSHADERDECLUSAGE_POSITION2,
-      WINED3DSHADERDECLUSAGE_POSITION21,
-      WINED3DSHADERDECLUSAGE_POSITION22,
-      WINED3DSHADERDECLUSAGE_POSITION23,
-      WINED3DSHADERDECLUSAGE_POSITION24,
-      WINED3DSHADERDECLUSAGE_POSITION25,
-      WINED3DSHADERDECLUSAGE_POSITION26,
-      WINED3DSHADERDECLUSAGE_POSITION27,
-      WINED3DSHADERDECLUSAGE_POSITION28,
-      WINED3DSHADERDECLUSAGE_NORMAL2,
-      WINED3DSHADERDECLUSAGE_POSITIONT2,
-      WINED3DSHADERDECLUSAGE_MAX_USAGE
-} WINED3DSHADERDECLUSAGE;
-
 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
 #define WINED3DUSAGE_WRITEONLY                        0x00000008L


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