[2/10] WineD3D: Load one bump mapping environment matrix into
pixel shaders if needed
H. Verbeet
hverbeet at gmail.com
Thu Feb 15 02:50:28 CST 2007
On 15/02/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
>+ * In theory the texbem instruction may need one more
shader constant too. But lets assume
>+ * that a sm <= 1.3 shader does not need all the
uniforms provided by a glsl-capable card,
That won't necessarily hold. GF4 for example supports GLSL, but
doesn't even have pixel shaders.
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