[07/10] wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather
than D3DISSUE_BEGIN / D3DISSUE_END
H. Verbeet
hverbeet at gmail.com
Thu Feb 15 06:32:06 CST 2007
Changelog:
- Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than
D3DISSUE_BEGIN / D3DISSUE_END
-------------- next part --------------
---
dlls/wined3d/query.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 9dafb12..41bebf6 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -354,11 +354,11 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
switch (This->type) {
case WINED3DQUERYTYPE_OCCLUSION:
if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
- if (dwIssueFlags & D3DISSUE_BEGIN) {
+ if (dwIssueFlags & WINED3DISSUE_BEGIN) {
GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
checkGLcall("glBeginQuery()");
}
- if (dwIssueFlags & D3DISSUE_END) {
+ if (dwIssueFlags & WINED3DISSUE_END) {
GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
checkGLcall("glEndQuery()");
}
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