[9/10] WineD3D: Pretend to support event queries
Stefan Dösinger
stefan at codeweavers.com
Fri Feb 16 12:14:46 CST 2007
I think Battlefield 2 depends on them too
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From 98813ba4d5892cb30272842d15c5340731310b99 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Thu, 15 Feb 2007 16:01:15 +0100
Subject: [PATCH] WineD3D: Pretend to support event queries
Half-Life 2 requires this query to display the main menu correctly when started with the "-console"
parameter.
---
dlls/wined3d/device.c | 10 +++++++++-
1 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3ad864e..30771b0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1088,10 +1088,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
else
WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY/NV_OCCLUSION_QUERY\n");
break;
+
+ case WINED3DQUERYTYPE_EVENT:
+ /* Half-Life 2 needs this query. It does not render the main menu correctly otherwise
+ * Pretend to support it, faking this query does not do much harm except potentially lowering performance
+ */
+ FIXME("(%p) Event query: Unimplemented, but pretending to be supported\n", This);
+ hr = WINED3D_OK;
+ break;
+
case WINED3DQUERYTYPE_VCACHE:
case WINED3DQUERYTYPE_RESOURCEMANAGER:
case WINED3DQUERYTYPE_VERTEXSTATS:
- case WINED3DQUERYTYPE_EVENT:
case WINED3DQUERYTYPE_TIMESTAMP:
case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
case WINED3DQUERYTYPE_TIMESTAMPFREQ:
--
1.4.4.3
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