[3/10] WineD3D: Lighting is calculated for vertices without normals

Stefan Dösinger stefan at codeweavers.com
Fri Feb 16 13:29:34 CST 2007

Am Freitag 16 Februar 2007 19:08 schrieb Stefan Dösinger:
Wanted to add that there is a problem in d3d9 with circular reference counts 
with the converted vertex declaration. As a temporary workaround the d3d9 
tests unsets the vertex declaration manually to restore the screen resolution 
properly on release.

When the circular references are fixed this hack should be removed from the 

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