wined3d: Use application provided fog range when fog is enabled.
stefan at codeweavers.com
Sun Feb 25 19:36:24 CST 2007
Am Montag 26 Februar 2007 02:03 schrieb Vitaliy Margolen:
> This should fix fog issues with PoP SoT.
> dlls/wined3d/state.c | 6 ++++--
> 1 files changed, 4 insertions(+), 2 deletions(-)
Just wanted to add that this would fix the fixed function Z vs specular color
alpha selection with table and vertex fog. Vertex shaders seem to be treated
as transformed vertices.
That said, the way the fixed function pipeline uses was developed by looking
at what games need. The patch Vitaly sent looks good to me, but if there are
any regressions I will have to try to write a unit test(though it will be
tricky due to the pixel exactness thingy)
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