[4/16] WineD3D: Put the decoded strided data structure into the
device
Stefan Dösinger
stefandoesinger at gmx.at
Mon Jan 1 17:59:15 CST 2007
This patch contains a slipped in tab too, please ignore it. Patch 9
will move the code to state.c, and correct the tab, so I do not want
to mess around with removing it in my patchset
Am 02.01.2007 um 00:21 schrieb Stefan Dösinger:
> The idea behind that is that IWineD3DVertexBuffer::PreLoad needs
> this information. This will allow the preload function to reuse the
> information(Not yet, more changes are needed for that). The other
> need for that is that later on the function for the stream source
> state will decode and set the gl sources, but drawStridedSlow will
> have to access the structure too.
>
> <0004-WineD3D-Put-the-strided-stream-information-into-the-device-
> implementation.txt>
>
>
More information about the wine-patches
mailing list