[4/16] WineD3D: Put the decoded strided data structure into the device

Stefan Dösinger stefandoesinger at gmx.at
Mon Jan 1 17:59:15 CST 2007

This patch contains a slipped in tab too, please ignore it. Patch 9  
will move the code to state.c, and correct the tab, so I do not want  
to mess around with removing it in my patchset

Am 02.01.2007 um 00:21 schrieb Stefan Dösinger:

> The idea behind that is that IWineD3DVertexBuffer::PreLoad needs  
> this information. This will allow the preload function to reuse the  
> information(Not yet, more changes are needed for that). The other  
> need for that is that later on the function for the stream source  
> state will decode and set the gl sources, but drawStridedSlow will  
> have to access the structure too.
> <0004-WineD3D-Put-the-strided-stream-information-into-the-device- 
> implementation.txt>

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