[10/15] WineD3D: Attempt to remove some tabs smuggled in by xcode

Stefan Dösinger stefan at codeweavers.com
Wed Jan 10 04:37:03 CST 2007


Ok, I know the whitespace change policy, but that file is tab-free otherwise. 
If that patch is not wanted, just ignore it, the others should still apply.
-------------- next part --------------
From eda18ada91775c8c5903826d239eeff457fc2538 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 7 Jan 2007 13:42:16 +0100
Subject: [PATCH] WineD3D: Remove some tabs inserted by xcode

---
 dlls/wined3d/state.c |   13 ++++++-------
 1 files changed, 6 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 793dfa0..7627aec 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -85,9 +85,9 @@ static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) {
      * vertex declaration appplying function calls this function for updating
      */
 
-	if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) {
-		return;
-	}
+    if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) {
+        return;
+    }
 
     normals = stateblock->wineD3DDevice->strided_streams.u.s.normal.lpData != NULL ||
               stateblock->wineD3DDevice->strided_streams.u.s.normal.VBO != 0;
@@ -668,7 +668,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock) {
     /* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes,
      * the system will apply only pixel(=table) fog effects."
      */
-	else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
+    else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
         glHint(GL_FOG_HINT, GL_FASTEST);
         checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)");
         stateblock->wineD3DDevice->last_was_foggy_shader = FALSE;
@@ -1985,7 +1985,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock) {
 }
 
 static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
-	WARN("World matrix 1 - 255 not supported yet\n");
+    WARN("World matrix 1 - 255 not supported yet\n");
 }
 
 static const GLfloat invymat[16] = {
@@ -2553,8 +2553,7 @@ static inline void handleStreams(IWineD3DStateBlockImpl *stateblock, BOOL useVer
          */
         TRACE("================ FVF ===================\n");
         memset(dataLocations, 0, sizeof(*dataLocations));
-        primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations,
-									   &fixup);
+        primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations, &fixup);
         if(TRACE_ON(d3d)) {
             drawPrimitiveTraceDataLocations(dataLocations);
         }
-- 
1.4.4.3



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