[12/15] WineD3D: Fix a capital letter in a parameter name

Stefan Dösinger stefan at codeweavers.com
Wed Jan 10 04:40:28 CST 2007


This is more important than it seems, because the GLINFO_LOCATION macro 
defined on top of this file used by GL_SUPPORT and GL_LIMITS accesses the 
info structure in stateblock->wineD3DDevice->. Thus GL_SUPPORT and GL_LIMITS 
will not work if the stateblock parameter is named stateBlock and not 
stateblock.
-------------- next part --------------
From 081a1c6016c8702f1573d319bf0c7cb77cc0a060 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 7 Jan 2007 14:06:53 +0100
Subject: [PATCH] WineD3D: Fix a capital letter in a parameter name

---
 dlls/wined3d/state.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a97f288..b8b547e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1990,7 +1990,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock) {
     }
 }
 
-static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
+static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock) {
     WARN("World matrix 1 - 255 not supported yet\n");
 }
 
-- 
1.4.4.3



More information about the wine-patches mailing list