wined3d: Do not play with WS_VISIBLE,
this causes unwanted mapping/unmaping of the window
Dmitry Timoshkov
dmitry at codeweavers.com
Sun Jan 14 06:16:42 CST 2007
Hello,
Changelog:
wined3d: Do not play with WS_VISIBLE, this causes unwanted mapping/unmaping of the window.
---
dlls/wined3d/device.c | 9 ++++++---
1 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8a02e31..b7c0311 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1438,6 +1438,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
HDC hdc;
int bpp = 0;
RECT clip_rc;
+ DWORD style;
/* Get info on the current display setup */
hdc = GetDC(0);
@@ -1453,11 +1454,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
- /* Make popup window */
- SetWindowLongA(object->win_handle, GWL_STYLE, WS_POPUP);
+ /* Make popup window, remove caption and borders */
+ style = GetWindowLongW(object->win_handle, GWL_STYLE);
+ style &= ~WS_CAPTION;
+ SetWindowLongW(object->win_handle, GWL_STYLE, style | WS_POPUP);
SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
*(pPresentationParameters->BackBufferWidth),
- *(pPresentationParameters->BackBufferHeight), SWP_SHOWWINDOW | SWP_FRAMECHANGED);
+ *(pPresentationParameters->BackBufferHeight), SWP_FRAMECHANGED);
/* For GetDisplayMode */
This->ddraw_width = devmode.dmPelsWidth;
--
1.4.4.4
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