[32/49] wined3d: Pass the correct mask to
shader_glsl_add_src_param() in pshader_glsl_texm3x2pad()
H. Verbeet
hverbeet at gmail.com
Mon Jan 15 12:34:58 CST 2007
Changelog:
- Pass the correct mask to shader_glsl_add_src_param() in
pshader_glsl_texm3x2pad()
-------------- next part --------------
---
dlls/wined3d/glsl_shader.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8eda17a..73912e4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1622,15 +1622,15 @@ void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg) {
/** Process the WINED3DSIO_TEXM3X2PAD instruction in GLSL
* Calculate the 1st of a 2-row matrix multiplication. */
void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg) {
-
+ DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
DWORD reg = arg->dst & WINED3DSP_REGNUM_MASK;
SHADER_BUFFER* buffer = arg->buffer;
char src0_str[100];
char src0_name[50];
char src0_mask[6];
- shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_name, src0_mask, src0_str);
- shader_addline(buffer, "tmp0.x = dot(vec3(T%u), vec3(%s));\n", reg, src0_str);
+ shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_mask, src0_name, src0_mask, src0_str);
+ shader_addline(buffer, "tmp0.x = dot(T%u.xyz, %s);\n", reg, src0_str);
}
/** Process the WINED3DSIO_TEXM3X3PAD instruction in GLSL
More information about the wine-patches
mailing list