[44/49] wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz()

H. Verbeet hverbeet at gmail.com
Mon Jan 15 13:31:18 CST 2007


On 15/01/07, H. Verbeet <hverbeet at gmail.com> wrote:
> Changelog:
>   - Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz()
>
This appears to have gotten lost somewhere.
-------------- next part --------------
---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ed501bc..1e706e9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1492,7 +1492,7 @@ void shader_glsl_callnz(SHADER_OPCODE_ARG* arg) {
     char src1_mask[6];
    
     DWORD snum = (arg->src[0]) & WINED3DSP_REGNUM_MASK;
-    shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str);
+    shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0, src1_reg, src1_mask, src1_str);
     shader_addline(arg->buffer, "if (%s) subroutine%lu();\n", src1_str, snum);
 }
 


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